#ifndef PLAYERSYNCHRONIZER_H_
#define PLAYERSYNCHRONIZER_H_
#include "robak.h"

class PlayerSynchronizer
{
private:
	AppData * data;
public:
	PlayerSynchronizer();
	virtual void synchronize() = 0;
	virtual int getPlayerWinLostStatus(int number) = 0;
	
	virtual ~PlayerSynchronizer();
	
public:
	//inlines
	AppData*  getAppData()
	{
		return data;
	}
	void setAppData(AppData *data)
	{
		this->data = data;
	}
};
#endif /*PLAYERSYNCHRONIZER_H_*/
